I maintain a sporadic and long-running development blog with updates on my projects and solutions to interesting problems I've come across.
My current (and longest running) roguelike game in development. Warning Call (previously called 'Hardpointe') is a "medium sized" browser-based roguelike with a focus on tactical combat and finite resource management. Inspired by brogue, 868-HACK, Hoplite, and countless other roguelike games. Here is version 0.5 in action.
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Some of my more recent games are on itch.io. I have really enjoyed the experiences there so far and will probably end up hosting more games there. I participated in the 2018 7DRL Challenge jam, but not the most recent 2019 challenge.
2015 7-Day Roguelike Challenge entry. Heavy Axe is a small-scale classic roguelike featuring extremely tactical combat. Journey through the temple to slay the gods themselves, using a massively heavy axe. Moving with the Axe drains stamina, and stamina determines damage, so moves must be planned carefully to avoid running into an unkillable foe. Here's a video.
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2012 7-Day Roguelike Challenge entry. RoboCaptain specializes in ranged combat and power-management similar the old X-Wing games. Here's a video. Here's another.
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Dungeon Dual is the world's first asynchronous co-op roguelike! It is also a turn-based "classic" roguelike. You don't need to play with a friend, but you may want to. If you have a partner, you will be able to use abilities on each other, banish monsters for them to
fight, trade items, and share knowledge of the dungeon you are both in.
Entry in the 2014 7-Day Roguelike Challenge.
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I was on Roguelike Radio once. It's a podcast about (surprise) roguelikes.